Circle of the Moon


Druid

Druids in this Circle are incredibly few and far between. Those who can take on the body of a beast are only legend in Eorzea, yet druids of the moon are not only in possession of this power, but masters of it. Are they such champions of Hydaelyn that they bear the very essence of the star in their aether? Or has something otherworldly and uncanny touched their essence and changed them for good?

Circle of the Moon

Level Proficiency
Bonus
Features Max Wild
Shape CR
Hours in
Wild Shape
Cantrips
Known
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Druidic, Spellcasting 2 2
2nd +2 Wild Shape, Combat Wildshape, Circle Forms (CR 1) 1 1 2 3
3rd +2 1 1 2 4 2
4th +2 Wild Shape improvement, Ability Score Improvement 1 2 3 4 3
5th +3 1 2 3 4 3 2
6th +3 Primal Strike, Circle Forms (CR 2) 2 3 3 4 3 3
7th +3 2 3 3 4 3 3 1
8th +3 Wild Shape improvement, Ability Score Improvement 2 4 3 4 3 3 2
9th +4 Circle Forms (CR 3) 3 4 3 4 3 3 3 1
10th +4 Elemental Wild Shape 3 5 4 4 3 3 3 2
11th +4 3 5 4 4 3 3 3 2 1
12th +4 Ability Score Improvement, Circle Forms (CR 4) 4 6 4 4 3 3 3 2 1
13th +5 4 6 4 4 3 3 3 2 1 1
14th +5 Thousand Forms 4 7 4 4 3 3 3 2 1 1
15th +5 Circle Forms (CR 5) 5 7 4 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 5 8 4 4 3 3 3 2 1 1 1
17th +6 5 8 4 4 3 3 3 2 1 1 1 1
18th +6 Timeless Body, Beast Spells, Circle Forms (CR 6) 6 9 4 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 6 9 4 4 3 3 3 3 2 1 1 1
20th +6 Archdruid 6 10 4 4 3 3 3 3 2 2 1 1

Bold numbers are when that ability improves

Combat Wildshape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Elemental Wild Shape

At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.

Thousand Forms

By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.


Source: Player's Handbook, p. 69